I've been a died-in-the-wool fan of the series since its inception, so I can remember the excellent gameplay and top-notch presentation that made it a classic. The notion that the C is a logogram is purely conjectural as it is unsupported, and even contradicted, by the resources available. Once I actually began to play, I quickly realized that the game lacks any of the qualities that made me fall madly in love with its 16-bit siblings, and all of those that made me despise Legacy of War. Firstly, please remember to behave civilly toward other editors, no matter how wrong you think they are. It was Appaloosa Interactive's downfall of the gameplay that caused the worse of Contra. The missions are large and confusing in their layout despite featuring a single path.
However, he retires after several more campaigns. The game was so bad it single-handedly ruined the series legacy of excellence. In Closing C: the Contra Adventure is a terrible game all around and would leave the series dormant for many years. It lands near a South American temple, which it takes over and begins to convert. Often, they undergo minor modifications and variations.
As first impressions go the C: Contra Adventure tugs hard at nostalgia. If the C: the Contra Adventure were composed entirely of its side scrolling levels it could have been decent. No special action is required regarding these talk page notices, other than using the archive tool instructions below. The entire game's view is mostly in 3rd person while the first and last stage is traditional side view of most original Contra game. Tasha from the previous game , is sent to infiltrate the temple, but goes missing in action. Enemy and switch placement comes across haphazard rather than intelligently designed.
This makes the boss battles incredibly frustrating. The title, as commonly referred, whether intended or not is C The Contra Adventure. Say what you changed and leave your comments on other editors out of it. Stage nine is an assault on the enemy base similar to the base levels in. I would have loved to see the game in this style completely which we would get with. Any suggestions on what to rename this page? Once you get the hang of movement it is actually pretty fun.
A meteorite with an alien infestation falls towards Earth near a Mayan temple in South America. It also rarely wants to stay in place and moves slowly. With a large chunk of the screen covered in darkness it is easy to miss the sensors and towers that need to be destroyed to progress. Posting derisive comments about other editors in your edit history is especially poor form. Tasha, a member of the elite Contra Force, is sent to infiltrate the occupied temple, but goes missing during the operation. It works better this way although it lacks the tightness of the old games. Many of those links above indicate that the game has only received a North American release.
Yet two years later Konami would return with the same developer and deliver its direct sequel, C: the Contra Adventure. Although everything is composed of polygons movement is restricted to a 2d plane. However, the gameplay varies depending on the level and perspective used. Reception C: The Contra Adventure received several negative reviews during its release. Tan Controls are one of my least favorite control schemes and they are an abomination here. Here is a sample of reputable sources, out of a pool of several: Further, the other games in the Contra series have a similar design to the name on their packaging: They are universally and unanimously accepted as having the colon and the text that precedes it in the official title.
Ray Poward is thus sent next to both deal with the alien invasion and locate Tasha. Stay the hell away from this game. Traditional Contra games tends to be that one hit from the enemy or their attacks you lose a life. Players are recommended to ignore the manual altogether. For your information, just because an official website does not exist anymore for something, it does not give you the permission or right to change something about it and claim that it is valid. This alien barrier, the same as in stage 2, is structured after classic wall boss from Contra: The tank mini-boss from the first stage: The dragonfly alien mini-boss at the end of the fourth stage: They generally retain their functions.
No further edits should be made to this discussion. In order to save the planet from Red Falcon and its alien brood, players must make their way though several levels, each having a mid boss and final boss. As it stands, its looks are well below average. Re-Releases: C: The Contra Adventure has not yet been re-released. Of all of its shifting viewpoints the top down perspective works the best. Some of the comments on the talk page are, quite frankly, embarrassing to the Wikipedia community.