If I had a complaint it would be the confusing nature of the sub bosses. You needed to learn how to charge your X-buster while dashing, mid-air dashing, and climbing walls, or you weren't gonna last long. I think that boils down to personal preference. The only song in the game that doesn't mesh in my head is blizzard buffalo. It all sounds the same and has 0 charm in comparison to mega man x1.
The beginning of the games difficulty curve is that of a wall to where all the enemies deal a fuck ton of damage, and then when you get stuff there's little meat to the bone. Btw, guides say that the bubbles give you 5 seconds of damage reduction. For the first time I didn't feel as though I could just blaze through a level. And number 10: The music is just shit. I also highly disagree about the music as well, but I know we're treading into subjective territory here.
You get punished if you get the chips by not getting the best armor in the game, the collect a thon aspect is fucking ridiculous for a mega man game, there's way too much ride armors, chips, bit byte and vile, etc and if you try to go the optimal order there's still a lot of backtracking needed. This is a huge departure from X and X2. You have to take a more strategic approach to enemies, and take your time. This game has been made by Capcom and published by Capcom at 1998. Most of the levels are either extremely empty or too crammed with enemies to be fun. I personally prefer X3 over X2. Will you be the cure for this latest outbreak? Every time I played it as a kid, no playthrough was exactly the same.
So I made my own rant towards the game in a response to one of the comments, but I decided to post the rant here as a be and new post as well as my own documentation of my opinions of the game afterwards. Having more strategic enemies and a ton of secrets isn't bad. Of course, getting his sword is a bit of a guide-dang-it, but beating the X Hunters in X2 has some issues as well: if you complete a stage they're on without challenging them, they're gone for good, which means if you enter a stage without the right weapon to reach their door you might be boned. Right now we have 3 Cheats, 2 Walkthroughs and etc for this game and every day we increase our collection with new Megaman X3 cheats If you can not find the needed cheat in our list, check this page periodically or subscribe for this game's updates! Having a double air-dash is really cool, and definitely the chip I'd choose if I played it again. Choose either Mega Man X or Zero as you run, jump, dash, scale walls, avoid obstacles, and fight enemies in eight challenging stages.
All these things combined make X3 a very different experience than X and X2. Many stages just have pure padding see tunnel rhino, blast hornet, etc. The Dr light capsules are mostly bad helmet just wasting time, body adding some weird bubble I don't get, arm cannon that is just weird and not as useful as x2s. At the end of each stage, defeat the boss to gain a special weapon that will aid you in the upcoming battles. After discovering a virus that is turning intelligent and peaceful robots known as Reploids into rogue Mavericks, the scientist Dr. Compared with the first two games. But when an outbreak occurs causing the Reploids to turn back into Mavericks, Maverick Hunters Mega Man X and Zero are sent to contain the situation.
While I enjoy the pace of X and X2 over X3, I enjoy X3 for different reasons. All the bosses if using a weakness become toad man so there's an incentive to not use your own powerups. It's almost more like original Mega Man, in that way. The reformed Reploids then move into Dopple Town, a place where humans and Reploids can live together in harmony. Or just have nothing interesting to offer blizzard Buffalo.
Every enemy is designed to fuck you. The final Doppler stages Gave me 0 trouble and they were just kinda bland, with dopplers boss not needing a second attempt, and the water boss in Doppler 2, I didn't even taking a hit and I used the buster. I love this game, and do not share a lot of your complaints. While I do feel that X is a more standard Megaman experience and a better fit for people who like a straight-forward platformer, X3 is a a fun albeit somewhat complex entry in the 16-bit trilogy that adds a bit more depth to the overall style of the three games. It was never a chore to collect it all for me, just a reward for exploring.
In those games you can blaze through stages with the X Buster and you feel powerful and awesome. I cannot emphasize enough how cool that was as a kid, and how cool it still is now. But I really did not see the appeal in mega man x3. I like X2 the best, then 7, then X, and I'd even rather play X4 or 8 than X3, but I prefer it to X5 which doesn't have much of an identity, and X6 is hot garbage. It's fun to find false walls or floors with the ride armor, it's fun to jump across the water in Toxic Seahorse's stage to collect an item, it's fun to check down pits and find Vile's stage.
Doppler successfully creates an antivirus to the phenomenon. Vile's stage was awesome, it was like a whole extra hidden stage with a bonus boss! In my view, the abundance of secrets is absolutely one of the best parts of the game! Although I don't see it that way. . The final boss is a fucking mess with the hit box being worse than mega man game gear, but once you get passed that hurdle the boss is short and bland. I respect your opinion, I have to disagree with a lot of your complaints. I don't like how the chips are implemented as a permanent choice, and I don't like how the game turns you away with nothing if you find the chip capsule before finding the prerequisite upgrade. I really enjoyed having tons of stuff to collect.
The chip upgrades were a fun bonus and added replay value or just save your passwords after you get each one. The mid-air dash added a new dimension to the gameplay and really sped things up. I'd much prefer if it added something to your arsenal that you could swap out at any time like in most other games, and if it didn't prevent you from getting the gold armor later. I think many of the tracks are great classic Capcom Megaman rock, especially the first stage and Blast Hornet's theme. And then Bit and Byte showing up randomly gave it a lot of replay value. X1 was great but lacked the mid-air dash fun that X2 and X3 had.