It would ruin War for the Planet of the Ape s if Caesar looked like a talking wax doll at the top of every scene, and I found myself expecting the same level of seamlessness when playing the game. Thus having to interact with a local human settlement. When the fates of a tribe of apes and a band of human survivors intertwine, two worlds collide as their precarious existence hangs in the balance. Obviously Gears 5 is changing it up with a female lead but I don't believe this will be anymore. When the fates of a tribe of apes and a band of human survivors intertwine, two worlds collide as their precarious existence hangs in the balance.
Don't let all that keep you from buying this game. Similarly, deciding to not take action — this story toys with shades-of-gray questions about whether to commit violence or not — was challenging, but in a way that I thought evoked what the character would have been feeling. As we discussed earlier, there are parallel ape and human storylines, with the game cross-cutting between the two. Fix those, and you could end up with something really special. And since choosing the story's path is the only purpose the player serves, with no action elements or such to add any extra layer of interactivity, it's hard to feel any sort of investment in what's going on.
You never feel like you're the one directing the story, but rather the story always feels like it's the one directing you. The last Frontier feels like an interactive companion to the original big budget movies, but without needed weight which limits from being a step forward in tie-in video games. Unknown to Khan and his troop of apes, nestled in the mountain valley floor, a human settlement has survived the Simian Flu apocalypse. When it comes to interactive entertainment like video games, there's always a question of how much control the player should have over the narrative of the experience. If a update could be added to correct this problem i would happily give it a 5 star rating, it's just hard to stay interested repeating the same scene numerous times due to the glitching which is why I only gave the game 3 stars. Now, the game does actually have a pretty good story, and the presentation is top-notch. Credit: The Imaginati Studios The game is set around the movie's chronology; it shares the same high themes of humanity and new breeds of Apes in a new format.
But every so often — usually in the midst of an action scene — the game will somewhat randomly give you the opportunity to make choices on behalf of a totally different character. When the fates of a tribe of apes and a band of human survivors intertwine, two worlds collide as their precarious existence hangs in the balance. With both camps facing a fast approaching winter and food in scarce supply, does the survival of one community mean wiping out the threat of the other? How did you get on with the more game-y elements? You see, rather than a point and click effort in the vein of Telltale Games output, the player can only make choice based decisions in the Last Frontier and is unable to walk, explore, talk or otherwise interact with any aspect of the game world. The generation of have incorporated visual cues and stylistic techniques from the medium, and some games can offer a more satisfying, dynamic narrative experience than the average summer blockbuster. Given that deadlocks in decision-making are quite frequent, Last Frontier resolves such situations through the use of a dictatorial vote of sorts, allowing players each a chance to override a tie with their own choice before passing the power onto the next player in line. Based upon the players choices, the apes can win over their human counterparts, or vice versa. I also saw the same problems with texture pop-in.
There are long stretches where I was just leaning back, watching this real-time movie unfold. The story is interesting and the characters are too. Players watch the story unfold and make key decisions that direct the flow of the narrative. I just felt disappointed with the weak quality. I found myself wanting a story that would allow for me the opportunity to take on a single role for the entire running time, giving the story more of a chance to make an impact.
Now perhaps another project set in the universe could bring us more joy? Food is scarce, and new mayor Jess Ross has to marshal her people as they struggle daily to make a life for Millerton. However, as winter approaches, the apes are forced south as resources deminish. On one hand, a group of intelligent apes grapple with the growing conflict between themselves and humanity and the internal power struggles that result. Planet of the Apes: Last Frontier comes up short in almost every area, except in the motion capture side of proceedings and the great looking characters. The destinies of each species rest entirely on the player as the game pushes towards a tense, fragile peace, or a final bloody battle. Many apes died in the war with Alpha-Omega led by Colonel McCullough while others, fearing the extinction of their kind, fled to start a new life far away from San Francisco, Caesar and the human soldiers. I found myself connecting with both of the leads, Jess and Bryn, and I played the whole thing in one sitting because I just had to know what happened at the end.
There's also regular use of profanity in the dialogue. How much do we rely on those around us, and how do their personalities and decisions affect you as an individual? Most of it explores the politics within the tribes, which is interesting as the dynamics change, but also quite confusing when characters flip-flop on their stances all too swiftly. The line separating movies and games has over the past decade. This interactive movie tie-in looks great, but it falls flat in delivering a unique story based around your choices. In a nutshell, a good experience is deep inside the game but final results leave a lot to be desired. Again, as far as we can tell, only on the PlayStation 4 at this point.
The problem is these kinds of mechanics alter how you experience the story. I wanted to be invested — and cross-cutting between two stories worked against this. Last Frontier takes an even more cinematic approach than the works of Telltales Games, the studio behind interactive takes on The Walking Dead and Game of Thrones. Instead, the interactive focus is almost entirely on making key decisions that shape how the story unfolds. I found it suprisingly fun and entertaining! The in-game choices seem to bring no update character motivations: a total far cry from the experienced advertised.